This was my first attempt to make a Game Ready Full 3D Character Model as part of my Advanced Modelling Module at SWC. For this module we were using the Udemy Course on Character Creation by Professor Ambience Lee as a primary resource and frame of reference. His course dealt with the creation of a Female Character Model however I needed to make my own to apply to my Final Major Project and so I had to take a few liberties and shortcuts here and there to get my own one done on time.
Forgot to Soften Edges on my High Polys before baking so he still looks quite Geometrical and he's not as detailed as I would like due to the time constraints but I'm still quite proud of him. Will likely recreate him not too far into the future when I get better at this.
Full Body Idle Turntable. Character Skinned and Rigged rather simply for implementation into a fighting game demo I was working on. The lack of an advanced rig means his geometry is a bit warped here and there.
A-Pose Turntable. Shotgun and Hammer added for Rigging.